Not only will you be overseeing multiple lands either directly or through your vassals, but you also have to supervise your court and council, and manage your relationships with pretty much every single other character in the game, of which there are thousands.Īs your realm slowly expands, you’ll be forced to establish and maintain a network of vassals that will help you govern across the territories that fall under your jurisdiction, but doing so is no simple feat. ![]() As a ruler during medieval times, I’m sure that you can imagine how tough things could be, and Crusader Kings III doesn’t smooth things for players, there’s a lot to learn and a lot to do. ![]() This is simply due to how complex the gameplay of Crusader Kings III is. It’s quite possible that you won’t be able to achieve any of those goals in a single life span, it will probably take you hundreds of years and multiple generations just to get off to a good start. Now, the thing is, none of what I’ve just mentioned above is that simple or easy to accomplish. It’s up to the player to define their own goals, whether that is to wage war against other cultures, unite your culture under a single banner, conquer the known world, or to embark on a holy crusade. Crusader Kings III is pretty much the closest thing to a complete medieval sandbox grand strategy game, in the sense that there are no objectives. In the hopefully long period of your dynasty’s reign, you’re free to play as you see fit. The game only ends when your dynasty dies out, meaning that for as long as you have an heir your campaign will carry on whenever your character dies, as you’ll just assume control of your heir. The thing is, you might play as a ruler, but, more than that, you play as an entire dynasty spanning generations and possibly hundreds of years. However, one of the main key differences in Crusader Kings when compared to other games in the genre is the fact that the death of your ruler isn’t the end. So, what is this game actually all about? Crusader Kings III is a real-time, historical grand strategy game where you play as a ruler of a noble house in one of two starting years, 8. Despite feeling like I’ve just got a grasp of the very basics, I can already feel that Crusader Kings III is undoubtedly the sort of game that I can see myself spending countless hours failing miserably. The staggering complexity of Crusader Kings III can probably be equated to how each and every single ruler feels in this massive medieval world, disoriented and unsure if what they’re doing is what’s best for their people but, nevertheless, they must carry on and learn from their mistakes. To a certain extent, a parallel can even be drawn here. Every playthrough will yield new lessons, you’ll learn something new, and as you slowly commit your time to this game, you will slowly become a strategic mastermind. ![]() In a way, I’d say that this is certainly part of the charm of the series, because even if you feel disoriented during most of the time in your first dozens of hours or so, every minor success and even the smallest victory can feel quite rewarding. The game is absolutely overwhelming to new players and I’ve even been told by other people, who have hundreds of hours in the Crusader Kings II, that a lot of times even they can feel lost. The biggest problem that Crusader Kings has is that it has an extremely steep learning curve. ![]() The main reason as to why I never dared to dabble in the series before is probably the same reason as to why so many other people also never made the jump. I believe that the most complex strategy games that I’ve played were 4X titles such as the Endless series and Sid Meier’s Civilization, but given the fact that I was always told that I should give Crusader Kings II a shot, I took the opportunity that I was given to check the third instalment of this renowned franchise without hesitation. First of all, I have to say that this review is coming from someone who has never played a Crusader Kings game before, or any other grand-strategy game from Paradox for that matter.
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